![]() ![]() How user-created titles will be handled by the. Checksum should not hinder your ability to convert a save file (unless they have stated so and I missed it). So, any changes that you activate via the launcher will change the checksum. If not, delete the entire folderįor Steam users: Installation folder can be found at: '. The checksum is based entirely on the loaded file contents when you launch the game. Go to the folder where you installed Crusader Kings II in, and check if the Crusader Kings II folder is removed.Important:: Go to '.\Documents\Paradox Interactive\Crusader Kings II\save games\' and copy all the save games you want to keep outside the folderįor Steam users: uninstall the game from within steam by right clicking on the game and select " Delete content".If that did not help, then do a full clean re-install of the game. Wait until this process is finished, if any files are missing/corrupted it will notify you at the end of the process and automatically start with redownloading these files.Now click on "Verify integrity of game cache".Right click on "Crusader Kings II" and select "properties".Have you already tried to verify the integrity of the game cache? The correct checksum for the 1.103 patch is WQLL, so there's something wrong with your installation or you've modified the game files. Also after you've started a game, you will notice that when you go back to the menu that your checksum has changed, fully restarting your game will bring you back to the correct checksum. *These get set to 0 before entering the main menu.Īny chance you could do a modded pointer like before ?, this would help so much since there's already a wide arrange of mods.The checksums validate if the game is correctly installed, is modified etc. yeah, the checksum changes all the time, sometimes even when you save and reload a game. The lower 2 checks might be a check for alterations in the save file and whether steam is running or not, but I'm still testing. 100*, No idea yet, but it has to be set to 0 in order for the achievements to work. FB, No idea yet, but it has to be set to 1 in order for the achievements to work. Now I just need to make sure I replace every necessary function and we're all set The debug pointer (ck3.exe 29B076A) alters the checksum, so it's linked to F9 and F8 for that reason.Įdit: By manually setting all these pointers and overwriting the debug check in the checksum I can now get achievements with debug mode and mods active (and with the rules mod I just made you can also change game rules). *These get reset to 0 before entering the main menu by the game itself. On the game lobby, in the bottom left: it is the actual checksum, dynamically calculated from the loaded game files. It is displayed at two places: On the CK2 launcher: it is the reference/expected checksum (hardcoded). 100*, Possibly Ruler Designer? (It hasn't been implemented yet). Checksum edit edit source Each patch has an associated checksum that allows to verify the installation is correct. FB, Perhaps savegame integrity or steam check? It has to be set to 1 in order for the achievements to work. F9, Checksum during gameplay, regular checks for integrity CK2:AGOT 2.2 Checksum: FYIO Compatible with: CK2 3.3.3 Patch 2. There is a whole list of checks, I'm currently writing a debug-mode switch for in-game use and an achievement-with-mods function.Ĭk3.exe 29B1BF0 is indeed base, but these are all the checks with what I think they do: Unlike in CK2, running console commands does not flip the integrity switch, instead it only checks against the debug/console enabled flag.I downloaded version 4.06.1a of the mod for my current CK2 version 2.7.1. The F9 check seems to be a rollup of all the different checks that are done (mod checksum, save file modification, debug mode enabled) that were independent flags in CK2Ĭk3.exe 29B076A is the debug/console enabled flag (normally enable by setting -debug_mode as a flag in a shortcut to the exe) Hi guys, I have a problem with the checksum and game crashes. It is not possible to gain achievements if the checksum has been changed - either by tampering with game files, or by running the game using mods that affect gameplay mechanics (graphical mods do not affect checksum), or a corrupted installation (the Ironman mode icon will change to reflect this). F9 = checksum/integrity, 0 disables achievements General troubleshooting Checksum differs in multiplayer Christian Arvidsson Updated 6 hours ago Follow If you're getting an error that the checksums differ in multiplayer even after disabling all mods and reinstalling the game, please double check that you've disabled the debugmode as this will change your checksum. Looks like this is the place to dump CK3 info.Ĭk3.exe 29B1BF0 is the base address of the structure containing ironman flag
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